design and programming by @nik_sg [in a weekend game jam like 5 years ago]

character and item art by Oryx

Try your hand (card humour) at Card Bard - each card has a play cost that moves The Wheel by that number. Watch out for skulls, the trade off for playing more / expensive cards! Weapon cards will up your strength until you attack (clicking the wheel or going past the yellow notch), while spells and items will affect characters right away. Try to kill as many enemies as you can!

StatusPrototype
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(10 total ratings)
Authornik_sg
GenreRole Playing, Card Game
Made withUnity
Tagscard, ccg, Roguelike

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FinishedBuilds.unity3d 90 kB

Development log

Comments

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After all these years, I still find this game idea very cool. I can't help but wonder, is this your original concept, or were you inspired by another game?

(+3)

Hey, thanks so much! It was an original concept, there may be games with something similar that I am not aware of of course...! I really like it too, still, after all this time, and sometimes think about developing it further. I now work at a game company and I find it tougher to work on personal projects like this when I am not at work these days...

(+1)

I've never encountered anything quite like this before. So, great work once again! I understand how challenging it can be to find the time and motivation to develop your own games while juggling a full-time job. I wish you plenty of opportunities to pursue what you're truly passionate about!

Cool idea

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(+2)

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(57) at jsStackTrace (WebBuild.asm.framework.unityweb:2:27460)
stackTrace (WebBuild.asm.framework.unityweb:2:27631)
abort (WebBuild.asm.framework.unityweb:4:27141)
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invoke_iiiii (WebBuild.asm.framework.unityweb:2:330374)
IPg (blob:15:1)
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JK (blob:5:1)
DK (blob:5:1)
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browserIterationFunc (WebBuild.asm.framework.unityweb:2:205897)
runIter (WebBuild.asm.framework.unityweb:2:187919)
Browser_mainLoop_runner (WebBuild.asm.framework.unityweb:2:207434)

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

Same error here, this occur when the wheel take a complete lap

(1 edit)

The concept of The Wheel looks really cool! :0 Wish this was more developed, because it seems like it has potential!
EDIT: I forgot to mention that the game seems to crash whenever you make The Wheel do a whole turn